![]() ![]() The six-act campaign sends you around Estuar trying to stop Lilith from opening a portal to Hell. Activision Blizzard) Every class a painting Entire features, like the MMO-inspired Grim Favors quests or the almost roguelike Helltide events, are held back until you've suffered through a 10-hour storyline that tries to reset the over-the-top tone from Diablo 3, but goes overboard with the grimdarkness without fundamentally changing what a Diablo game is about (killing demons). Diablo 4 begins like a story-driven adventure, but it's not until you finish the campaign that its best parts start to unfold. ![]() Today's prevailing live service structure, exemplified by Destiny 2, might seem to be a good fit for Diablo's historically replayable co-op design, but it actually requires a huge structural shift. ![]() Once you finish its campaign, its glorious depth reveals itself, but the overwhelming grind restrains the creativity in its intricate RPG systems. An unnecessary reboot, but one with a recognizable goal: to reconfigure the series' strengths into a modern live service format that fits into the lives of players who probably have a handful of other games to play. The title of Blizzard's latest action RPG hides what's really going on: Diablo 4 is a reboot. ![]()
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